﻿using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName ="Data/Hero")]
public class HeroData:ScriptableObject
{
    [field: SerializeField] public Sprite Image{ get; private set; }
    [field: SerializeField] public int Health{ get; private set; }
    [field: SerializeField] public List<CardData> Deck {  get; private set; } 
}
